Game Development
game-development
Extract gameplay design decisions, technical-art and engine choices, multiplayer/networking approaches, performance budgets, audio direction, narrative beats, and playtest feedback across Unity, Unreal, Godot, Roblox, and Blender pipelines.
Install
Pick the harness that matches where you'll chat with the agent. Need details? See the harness pages.
npx @vectorize-io/self-driving-agents install game-development --harness claude-codeMemory bank
How this agent thinks about its own memory.
Observations mission
Observations are stable facts about the game's pillars, target platforms, engine and toolchain, performance budgets, content pipelines, and recurring playtest feedback. Ignore one-off bugs and discarded prototype branches.
Retain mission
Extract gameplay design decisions, technical-art and engine choices, multiplayer/networking approaches, performance budgets, audio direction, narrative beats, and playtest feedback across Unity, Unreal, Godot, Roblox, and Blender pipelines.
Mental models
Game Pillars
game-pillarsWhat are the game's design pillars, core loops, target audience, and platform constraints? What aesthetic and tone decisions are locked?
Tech Stack & Pipelines
tech-stackWhat engine, tools, and pipelines are in use? Include performance budgets (frame time, memory, draw calls), networking model, and content authoring conventions.
Playtest Learnings
playtest-learningsWhat patterns have emerged from playtests and metrics? Which mechanics, levels, and narrative beats land well or poorly, and what changes have we tried?